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Gold Mining Tycoon

Idle Obelisk Miner

The deepest game in the hub by a wide margin — pixel-art drones mine on their own while a small monster squad fights its way across themed worlds.

Play rating 4.9 4.6/5
Idle Obelisk Miner — cover screenshot
Genre
Idle mining tycoon
Developer
Checkbox Entertainment LTD
Updated
September 2026
Platforms
Android (Google Play)
Session length
5–15 min check-ins, longer once several floors are open
Entry threshold
Low to start, though the drones-plus-party structure runs deeper than it first looks
Play rating
4.9 / 5
Editorial score
4.6 / 5

Idle Obelisk Miner opens with a promise the icon doesn't quite give away: this isn't a single wall to tap, it's a pixel-art idle RPG where automated mining drones dig up resources while a squad of creature allies fights its way past waves of armoured enemies guarding the way. The two halves run side by side — drones that need positioning and upgrading, a mining party that levels up and equips gear — and the "obelisk" in the name turns out to be the glowing, increasingly powerful structure standing between you and the next floor.

The first fifteen minutes

A short prompt gets the first drone mining within a minute, and a second automated pod joins shortly after without needing to be found in a menu. The opening floor keeps enemy waves light, so there's time to get a feel for positioning drones on resource nodes before the mining party has to actually fight anything.

Drones and a mining party, running together

Drones mine automatically once placed and can be upgraded for speed and yield, while a separate roster of creature allies auto-battles the guardians blocking each floor — the two systems draw from the same stockpile but level up independently, which gives the midgame two things to plan around instead of one.

Idle Obelisk Miner — in-game screenshot
Idle Obelisk Miner in action.

Six worlds to work through

Progress is organised by floor and by world — Stone, Magma, Virtual, Space, Cloud and Atomic are all visible from the floor-select screen early on, each with its own resource set and visual identity. It's a far bigger structure than a typical idle miner, and it's the main reason this one keeps giving you something new well past the first hour.

Pixel art that earns the detail

The art leans into a detailed retro-RPG look — glowing crystal obelisks, armoured monster guardians, drones with their own small animations — rather than the flatter, icon-driven look most of its hub-mates use. It reads clearly in motion, which matters once several drones and a full party are on screen together.

How it sits next to the rest of the hub

Nothing else in Gold Mining Tycoon combines idle automation with an auto-battling party this way — Idle Mining Factory Tycoon is the closest in ambition, but stays purely about production, not combat. Worth knowing going in: this is the hub's most systems-heavy game, not its simplest, despite how clean the opening minutes feel.

What we liked

  • Two systems — mining drones and an auto-battling party — genuinely run in parallel rather than one being decorative.
  • Six visually distinct worlds give the game real long-term structure.
  • Detailed pixel art stays readable even with several drones and a full party on screen.
  • No forced ads interrupting a mining session, per the game’s own listing.

What holds it back

  • Considerably more to learn than its "idle miner" framing suggests.
  • Combat waves add a layer newcomers to the genre may not expect from the name.