Gold Mining Tycoon
Idle Obelisk Miner
The deepest game in the hub by a wide margin — pixel-art drones mine on their own while a small monster squad fights its way across themed worlds.

- Genre
- Idle mining tycoon
- Developer
- Checkbox Entertainment LTD
- Updated
- September 2026
- Platforms
- Android (Google Play)
- Session length
- 5–15 min check-ins, longer once several floors are open
- Entry threshold
- Low to start, though the drones-plus-party structure runs deeper than it first looks
- Play rating
- 4.9 / 5
- Editorial score
- 4.6 / 5
Idle Obelisk Miner opens with a promise the icon doesn't quite give away: this isn't a single wall to tap, it's a pixel-art idle RPG where automated mining drones dig up resources while a squad of creature allies fights its way past waves of armoured enemies guarding the way. The two halves run side by side — drones that need positioning and upgrading, a mining party that levels up and equips gear — and the "obelisk" in the name turns out to be the glowing, increasingly powerful structure standing between you and the next floor.
The first fifteen minutes
A short prompt gets the first drone mining within a minute, and a second automated pod joins shortly after without needing to be found in a menu. The opening floor keeps enemy waves light, so there's time to get a feel for positioning drones on resource nodes before the mining party has to actually fight anything.
Drones and a mining party, running together
Drones mine automatically once placed and can be upgraded for speed and yield, while a separate roster of creature allies auto-battles the guardians blocking each floor — the two systems draw from the same stockpile but level up independently, which gives the midgame two things to plan around instead of one.

Six worlds to work through
Progress is organised by floor and by world — Stone, Magma, Virtual, Space, Cloud and Atomic are all visible from the floor-select screen early on, each with its own resource set and visual identity. It's a far bigger structure than a typical idle miner, and it's the main reason this one keeps giving you something new well past the first hour.
Pixel art that earns the detail
The art leans into a detailed retro-RPG look — glowing crystal obelisks, armoured monster guardians, drones with their own small animations — rather than the flatter, icon-driven look most of its hub-mates use. It reads clearly in motion, which matters once several drones and a full party are on screen together.
How it sits next to the rest of the hub
Nothing else in Gold Mining Tycoon combines idle automation with an auto-battling party this way — Idle Mining Factory Tycoon is the closest in ambition, but stays purely about production, not combat. Worth knowing going in: this is the hub's most systems-heavy game, not its simplest, despite how clean the opening minutes feel.
What we liked
- Two systems — mining drones and an auto-battling party — genuinely run in parallel rather than one being decorative.
- Six visually distinct worlds give the game real long-term structure.
- Detailed pixel art stays readable even with several drones and a full party on screen.
- No forced ads interrupting a mining session, per the game’s own listing.
What holds it back
- Considerably more to learn than its "idle miner" framing suggests.
- Combat waves add a layer newcomers to the genre may not expect from the name.